sprint_9
Rookie
Wanted to take the time to post a few questions, I kind of know the answers on some of this, but want to discuss anyway.
On my C10 I cleared with Universal, and I have what I assume is urethane wave, its really noticeable when looking almost straight down the side of the truck. If you back off and change your angle just a little bit to more of a side view it becomes much less apparent.
Ive done some reading on my past notes and found with my doors I started wet sanding with 800 and worked up. With my box I didn't get as aggressive and it definitely shows much more wave than my doors, although my doors do still have slight amount.
So not being aggressive enough sanding has led to some of the issue that I see and that part is a relatively easy to fix on the next project.
The real question Id like to answer is how to avoid getting it in the first place. I've ran through a few different scenarios and obviously my spray technique could be better. I think what is happening is I end up putting wave into the clear by flooding it to not have dry spray. Most of my setup and gun factors were fairly good I think, but I typically was around 50 percent overlap, and I read that it might be better to be around 75 percent overlap. That equates to a pretty large change when comparing back and forth. So something like a 75 percent overlap is something Id like to work towards as I think it will help in my situation. I just don't think I will pick that up right away with how little I've sprayed and how little work I do.
I'm wondering if there is something else I can try until I get to that point? I like Universal and its properties, but I'm wondering if I should try Euro? I see a lot of really nice jobs with it and see that people really like it and speak highly of it. One other idea I had was trying a little reducer in Universal to see if that would help, my first thought is it would, but at the expense of reducing the solids. I think to some of the issues I had with 2k primer and what adding just a little reducer to it did and wonder if the same type of gain could be had with Universal.
On my C10 I cleared with Universal, and I have what I assume is urethane wave, its really noticeable when looking almost straight down the side of the truck. If you back off and change your angle just a little bit to more of a side view it becomes much less apparent.
Ive done some reading on my past notes and found with my doors I started wet sanding with 800 and worked up. With my box I didn't get as aggressive and it definitely shows much more wave than my doors, although my doors do still have slight amount.
So not being aggressive enough sanding has led to some of the issue that I see and that part is a relatively easy to fix on the next project.
The real question Id like to answer is how to avoid getting it in the first place. I've ran through a few different scenarios and obviously my spray technique could be better. I think what is happening is I end up putting wave into the clear by flooding it to not have dry spray. Most of my setup and gun factors were fairly good I think, but I typically was around 50 percent overlap, and I read that it might be better to be around 75 percent overlap. That equates to a pretty large change when comparing back and forth. So something like a 75 percent overlap is something Id like to work towards as I think it will help in my situation. I just don't think I will pick that up right away with how little I've sprayed and how little work I do.
I'm wondering if there is something else I can try until I get to that point? I like Universal and its properties, but I'm wondering if I should try Euro? I see a lot of really nice jobs with it and see that people really like it and speak highly of it. One other idea I had was trying a little reducer in Universal to see if that would help, my first thought is it would, but at the expense of reducing the solids. I think to some of the issues I had with 2k primer and what adding just a little reducer to it did and wonder if the same type of gain could be had with Universal.